After chess and before our delicious brains, AI comes to social strategy games – and it wins | So Good News


Ever since the chess computer Deep Blue defeated world chess champion Garry Kasparov in 1997, artificial intelligence has increasingly dominated humans in several “adversarial” games in which human interaction plays a limited role. Now, however, a team of researchers has discovered a new AI that tries to expand the pool of games a computer can beat you at.

In it paper (opens in new tab) Published this week, researchers report that Cicero, an AI trained to win Diplomacy Games, is a seven-player board game in which “every turn involves all players. […] “free dialogue with others during conversations”. This discussion phase distinguishes Cicero’s actions from other AIs.


Source link