After chess and before our delicious brains, AI comes to social strategy games – and it wins | So Good News

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Ever since the chess computer Deep Blue defeated world chess champion Garry Kasparov in 1997, artificial intelligence has increasingly dominated humans in several “adversarial” games in which human interaction plays a limited role. Now, however, a team of researchers has discovered a new AI that tries to expand the pool of games a computer can beat you at.

In it paper (opens in new tab) Published this week, researchers report that Cicero, an AI trained to win Diplomacy Games, is a seven-player board game in which “every turn involves all players. […] “free dialogue with others during conversations”. This discussion phase distinguishes Cicero’s actions from other AIs.

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