Nintendo’s usual innovation was hampered by poor execution | So Good News

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Nintendo has always prided itself on innovation since its first foray into the home video game console market. Each iteration of gaming consoles has sought to introduce something new to the market, and these features have helped the company stay relevant in the face of Sony and Microsoft’s dominance over the past two decades. The Nintendo Switch has proven to be a hugely popular console thanks to its versatility and innovation, and even more impressively, it’s coming off the back of one of Nintendo’s worst-received consoles: Wii U. Celebrating its 10th anniversary today, the Wii U never quite found its audience and remains one of Nintendo’s rare misses.

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On the surface, the Wii U seems to have a lot going for it. Being the first Nintendo console to support HD graphics and fully backwards compatible with Nintendo’s entire library of Wii games, the console built on the popularity of its predecessor, which broke new ground in many ways. The Nintendo Wii was a unique concept that caught Sony and Microsoft off guard, offering a new way to enjoy video games with a combination of technology and physical movement, resulting in interactive games like Wii Sports that appeal to all ages. The Wii U had a solid foundation to build on from then on, and its success seemed almost assured. Unfortunately, it did not happen.

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The Wii U had some good ideas that were poorly executed

0_0000_Mario Kart 8 Deluxe - Standard map

The Nintendo Wii was a huge success and a triumphant comeback for Nintendo. Its strategy of avoiding direct competition with Sony and Microsoft, aimed at a broader demographic, has paid dividends. The Wii U tried to build on this formula while also introducing new innovations of its own. One of the console’s shiny new features was the Wii U gamepad. The board has the usual combination of buttons and analog sticks, but with a difference: it has a large screen in the middle.

The tablet-shaped device serves multiple purposes and players can use it as a standard controller, touch screen, a second screen that offers a different view of the game, or even a handheld device if a TV is not available. It was certainly a bold idea that fans loved, but the pad itself suffered from poor battery life that hindered its popularity. The problems didn’t end there, the console’s lackluster lineup of launch games hampered momentum, and some particularly poor marketing from Nintendo seemed to leave gamers questioning what the gamepad really was.

Although the console certainly has its high points with titles such as Mario Kart 8 – a game that is still played regularly 10 years later – and Super Mario World 3D While featuring exceptional visuals and high-quality gameplay, it ultimately failed to capture the same imagination as its predecessor, and this severely impacted sales figures. In total, the Wii U console shipped less than 13 million units worldwide. In contrast, Nintendo’s Wii console has sold over 100 million units.

Whatever the Wii U’s flaws, Nintendo eventually bounced back pretty well. His next venture was the Nintendo Switch, which once again set the bar for innovation with the ability to seamlessly switch between a handheld and a standard video game console, and pushed new boundaries in terms of its Joy-Con controller. players can take from the controller. As of September 2022, the Switch has sold 114 million units worldwide since its launch in 2017, making it Nintendo’s best-selling console and one of the best-selling video game consoles of all time. So that’s it Wii U Considered a necessary step in Nintendo’s evolution, even if it never reached its potential.

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